Watch Academy Award-nominated VFX Supervisor Michael Ralla and Emmy Award–winning Visualization Supervisor Pepe Valencia discuss how Unreal Engine was used on ‘Sinners’ to plan demanding sequences, including a one-take music number and a large-scale train arrival, enabling creative and technical decisions to be made ahead of time.
This fireside chat with Epic’s Miles Perkins explores how the team leaned into a real-time visualization workflow built around Unreal Engine, using it not purely as a previs tool, but as a shared creative space where ideas could be explored, challenged, and aligned upon long before cameras rolled.
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